getgamepref gg = Gets a game preference.exhausted = Makes the player exhausted.debugweather = Dumps internal weather state to the console.debugmenu dm = enables/disables the debugmenu.debuff = Removes a buff from the local player.creativemenu cm = enables/disables the creativemenu.commandpermission cp = Manage command permission levels.chunkcache cc = shows all loaded chunks in cache.buff = Applies a buff to the local player.aiddebug = Toggles AIDirector debug output.Fly Mode hasn’t been made a part of console, just PC only at the moment. You can fly faster by pressing and holding Shift.Ĥ. While Flying, press Space to go up and C to go down. To enable and disable Flying press the H key. To enable and disable God mode press the Q key.ģ. But this is one of those things we console players have to take the L on for now, and one day way further down the road, be surprised to read an article "7DTD Console Version To Receive Updates In The Upcoming Month!", And then finally redownload the game.2. TL DR, yes, it sucks we spent full price. The game is unique and fun as it is on Console, but it does suck watching YT of PC players playing with all those updates and better multiplayer capabilities. However, that does not mean expect it anytime soon, sadly. If they had no plans for the Console version, they wouldn't have spent so much to reclaim the rights. Furthermore, that is why everyone says "more than likely not until the game goes Gold".ĭon't give up hope, as terrible as that sounds. Which unfortunately, hits us console players quite hard. We already own the game, we don't get charged for updates (surprisingly yet in today's world, and thankfully), therefore, even though occasionally new people buy the game on console, it just is not enough financially to cover the cost that they spent on reclaiming the console versions rights, along with hiring a new studio to port updates, AND be able to make a profit. Not only that, but every update from the moment they hire a new studio to port it, up until the game stops receiving updates, will COST TheFunPimps money to port each update. Now in order for the Console version to receive updates, they would have to re-hire another studio to do the porting (which quite frankly is unfair to TheFunPimps, after already procuring such a deal and should be past that stage), and entrust them with Console rights of the game. Later down the line when Telltale went down, TheFunPimps had to spend (I believe $1.5m, anyone can Google though, I haven't read the article in awhile) in order to BUY BACK THEIR OWN GAME on the Console (how ironic and sad, honestly). In doing so, apparently they trusted Telltale with 7DTD's console rights of the game. This costed them quite a bit to put the game on console procuring this deal with Telltale. TheFunPimps hired Telltale to do a port for a console version of the game from PC, since internally their company was inept to do so. If you're interested in an in-depth analysis, then here is why for people that think it's bullshit that "TFP doesn't update their own game on console". No, sadly the game will not be updated until it is nearly complete. In any case, nothing can happen before the PC version is done. The only good news is TFP is willing to offer some kind of deal to people who already have the game but the details of that are not entirely theirs to make. Any future 7DTD console release will have to be a new SKU. We are exploring all options that would eventually deliver a new version of 7 Days to consoles but this would likely happen after the PC version has gone gold and could end up being an entirely new product or on the next console.īeing as how current PC builds have broken current console savegames (a dealbreaker for both systems) the video game you now have CANNOT be updated. With Sony and Microsoft, no matter how small, any update has to go through a rigorous testing/submission process.Īs you can see, this is not an easy problem to solve. įull console ports cost into the millions of dollars, not to mention the restrictions the platform holders have on not breaking saved games which would be inevitable given our current framework and the technical challenges associated with porting a resource intensive game like 7 Days to consoles. Here is the official statement from TFP y'all keep ignoring.
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